#1 son just finished Capcom's "Okami" (Wii version). I am proud of him for finishing it, because the only things that he wanted help from me on were the timed races. He gets a little freaked out on missions where you are timed, so it's understandable that he can't really do them. It's easier to play a race or two for him and let him take over again when he's ready. We might have looked up a puzzle or two, but I am impressed that after showing him a little bit of technique on one of the first bosses he did every subsequent boss battle himself.
"Okami" is an adventure game like the Legend of Zelda series games, but the game has more of an emphasis on character interaction for completing missions, and has an art style that makes it appear as an animated Japanese watercolor painting. Another major difference between "Okami" and the Zelda game for Wii "Twilight Princess" is that when you aim the Wiimote at the screen in "Okami", it's only to use the game's magic system. The Celestial Brush, when activated, is how the wolf god Ameratsu interacts with her surroundings. You pull the B trigger on the Wiimote, time stops in the game, and you draw various symbols on the screen to achieve various results. Lighting fires, blooming flowers, making the wind blow, and delivering quick slashes to enemies are all done in the magic system. The other fighting moves are done with buttons and shaking In "Twilight Princess", the slingshot, boomerang, and bow and arrow are all aimed on-screen with the remote in real time during battles. It's great for someone like me with lots of game experience, but it's not so great for a 9-year-old that gets anxious when he's trying to aim at something that's shooting back.
Finishing "Okami", I think counts for more than finishing one of the LEGO games - there aren't too many boss battles in the LEGO games that can even compare.
When I asked him if he wanted to finish some other game now that he finished "Okami", he said that he wanted to play "Okami" again so he could find all of the stray beads in the game. Luckily, this will be a good bargaining tool to get him to finish his homework.