I typed this weeks and weeks ago thinking I would use it nearer to when "Splatoon" comes out for WiiU, but it's taken longer than I originally thought for the game to be finished and I'm uncomfortable with a post lingering in the backlog for too long.
I was sent to a few productivity seminars at my last job, and while a few day-to-day things stuck, one really apparent thing stuck with me and resonated with the way that I want to be able to do things: The Second Habit from the Seven Habits that they teach at the Franklin-Covey classes.
Basically stated, the Second Habit is : Begin with the End in Mind.
If you know what it is that you're trying to accomplish, it's easier to attain that goal. More importantly, the more specific a goal you're trying to attain, the more specific you can be about how to go about achieving that goal. You'll have to pardon me for with starting with an electrical construction example, but it may turn out to be useful information for a lot of you regardless.
The recessed light can may not seem important, because it just looks like a metal cylinder to hold a light bulb in the ceiling, but it typically dictates what trim and what light source you use. The trim is the part of the light fixture that you can see once it's installed in the ceiling, usually just a decorative ring around the light source. Sometimes the trim is a shiny reflector, sometimes it's just a baffle to disperse the light around, or perhaps it's a fancy piece of art glass, or an adjustable bracket and housing that allows the light to be aimed a certain way. There are a lot of brands of recessed light out there, and quite a number of available sizes, and at least as many different trims as can fill ten catalogs the size of a phone book. The majority of the trims out there are designed for a specific light source type and go in a specific brand and type of recessed can. The cans are by no means universal, and most manufacturers can't be bothered with getting all of their different trims tested and UL listed for use in other manufacturer's fixtures. Only a few of the most generic trims may get approved for use in other fixtures. These days the light source could be incandescent, fluorescent, LED, metal halide, some sort of low voltage reflector lamp, and a lot of variation exists even among those categories. In addition, the sorts of light sources that would go in a smaller 3" or 4" fixture would seem lost in a larger recessed can, so the trims you might easily find in a smaller can are nowhere to be found in the catalog for the larger fixtures or vice versa.
With the great variety of lamps and trims available, and not to mention the hundreds of other light fixture types that may go into a commercial project, often a lighting designer or an engineer or an architect is involved in the process of selecting the exact fixtures to be used for the job. Knowing what the customer is looking for as an end result is key to making a good selection of light fixture. That end result could be anything from keeping the price of the lighting as low as possible, to achieving a specific light color, to creating a specific mood in a space. There are always tradeoffs, of course. The cheapest fixture may not have a trim available that meets the aesthetic requirements, the most adjustable fixture may the most expensive, certain colors of light sources may only be readily available in certain sizes, and so on.
Back to the recessed can, now we look at the fixture in the context of a project to be completed. When a general contractor comes on to the job, his primary concern is usually time, since there is a lot to do and coordinate and his costs for a job typically go up in proportion with the amount of time taken. While many light fixtures are merely mounted to a junction box, and the box is a simple, inexpensive, industry standard item that can be put in quickly before drywall goes in, the recessed light has to go in before the drywall does. If a wall light shows up late to the job, it can be mounted after everything else happens. Wiring can go in and be ready at the box and it's a simple matter to install the fixture once it arrives. Recessed lights really should go in before the drywall in the ceiling is done. It's the sort of thing that can hold up a project - but it's also the sort of thing that can't afford to be done twice. I've seen contractors panic and tell the electrician that they need to put in a more readily available light fixture, and have them go pick something up that's on a shelf somewhere. So, if it turns out you can't get the trim or the light source for that recessed can that the designer had originally picked out, what have you saved? Alternately, if you cancel an order with a vendor because they can't produce fixtures fast enough for your schedule and have to start a redesign with an alternate vendor, how much time have you really saved?
I will admit that there are instances where a job is ridiculously overdesigned and the contractor and the electrician do manage to save the day (not to mention the job schedule) with a smart redesign. Usually that tends to happen when the designers aren't really listening to the owner.
If it's your project, and maybe you're just talking about fixing up one room, you still have to ask yourself a few questions about what you want and how you're going to accomplish it. The first question should always be "What do I want this project to look like when I'm done"? All the other questions and answers lead from the answer to the first question.
So, now to the other side of this. Console video game systems are about what kind of game you want to play. Certainly, there are many games these days made for multiple platforms these days. When the basic game experiences - visuals, sound, controls, content - are the same between multiple platforms that doesn't mean you will enjoy the same experience. Sometimes the network or the community differences between versions of a game can make a big difference. (Do I have to pay extra to play online? Does one of the versions of the game allow you to spend real money to get in-game advantages in multiplayer? Which of my friends are playing this game and on what system? Was the networking code for one of the versions of the game written by monkeys randomly operating computer terminals?)
Where the systems are more different, it takes more consideration to figure out how one wants to play the same game on different systems. Do I want to use an updated version of a comfortable controller? Do I want to take a chance on a new controller because I think that having a touchscreen will help with the kinds of games I want to play?
At the extreme ends of the disparity, it comes down to things like which system exclusive series you want to play. If you really like the Zelda or Mario series, then you're probably already sticking with the Nintendo machines because there really isn't anything comparable to those experiences on other platforms. But, if you're amenable to some alternate suggestions, many have found the Darksiders games a bit like the Zelda series in terms of the combination of overworld action and item-specific dungeon areas. Honestly, I don't think there is anything on any other platform that is like the Mario games, so I don't think we can find an alternate choice for that game
If you're a racing fan, you may like Gran Turismo, a Sony exclusive series which leans very heavy toward simulation, but there are other similarly featured racing games like Forza for the Microsoft systems. That's not to say that there's no racing on Nintendo systems, but lets just say that if you don't like the word cart with a "K" in it, maybe that won't work for you.
If you've been a big fan of shooters or sandbox games, then it's more likely you're playing on a Microsoft or Sony machine. While it would be interesting to see what Nintendo could do with Mario and company in an open-world game, it's not usually the sort of narrative that they craft. Traveler's Tales has done a fantastic job with Lego City Undercover in that regard, and the WiiU version of Batman:Arkham City (called Batman:Arkham City Armored Edition) is another great choice. If you are playing WiiU now and you're mad that there aren't a lot of shooters, remember Nintendo's intended demographic and have an open-minded look at Splatoon.
At a certain point, it no longer matters which hardware is 'better' than which. If the end result is playing games that are enjoyable to you, then the decisions made on hardware need to support that. While I have thrown out a handful of cases where you can find suitable alternate games for certain genres even with the least favorable hardware choice, note that these are largely the exceptions that I'm pointing out.
Of course, if you can't manage the perfect combination of hardware and software, or the right combination of fixture and light source and you feel like you're just doing the best you can manage - just wait a few years, technology will improve, and you can carry your gathered wisdom with you to the next challenge.