Sunday, May 12, 2013

The Importance of X, Part 3: Ueda Edition

It is a bit nostalgic to play ICO and Shadow of the Colossus again. Both of these games were designed by Fumito Ueda and characterized by a sparse visual style, overexposed lighting, and a minimal amount of dialogue. These two games are often among the first titles two be mentioned when the topic of videogames as art comes up. While the original releases of the games looked nice enough compared to other Playstation 2 games of the time, it is even better to see the remastered PS3 versions, which are both available on the same disc.

I originally played the two games farther apart than the actual game releases. I played ICO several months after it came out because a friend of ours got the game and suggested we (the wife and I) play it just as soon as he was done with it, and Shadow of the Colossus had been a Greatest Hits title for over a year or more before I played it.  ICO especially is dear to me because it was one of the few modern games that both my wife and I had finished independently, and it really resonated with us as long-time gamers in terms of it design and story. Shadow of the Colossus was beautiful and haunting in some of the same ways as ICO was, partly due to the sparse environments and the lack of dialogue. 

The last few times that we had gone to the game store as a group, my older son kept asking about the PS3 remake. I found it strange at first that my older son got so fixated on the idea of playing these games. But, I had talked about them a lot, and he had never seen the first game at all so perhaps the mystery of it was enticing him somehow. So, eventually I picked up a copy. The first night that the game got played, I had suggested to my older son that he play ICO, so that our younger son would watch him play, and relax and hopefully get some sleep. However, my older son opted for Shadow of the Colossus only to discover that it was much more intense than ICO. It took him quite a few tries to get the hang of what he was doing on the first Colossus, and I had noticed that he spent a lot of time calling his horse while he was trying to run away. As it turns out, the reason for that is that the jump button for that game (and ICO as well) is mapped to triangle instead of X, so he was trying to jump while running to go faster and ended up calling his horse instead. In the slower pace of ICO, the abnormal mapping of the jump button is less of a hindrance, and once having completed ICO, it's a little more natural to use the triangle button for jump when you get to Shadow of the Colossus.

I was thinking for a moment that perhaps this was some cultural difference, and the Japanese preferred the triangle button to the X button since the first Devil May Cry game also used triangle for jump, but I was just reading that the Japanese version of DMC uses X for jump (which, luckily they did for later US titles).

Team ICO still has one more game to do, no telling what the control scheme will be, but I am looking forward to the release of The Last Guardian (but with my luck they're going to delay it until the release of the PS4).

Addendum: Those of you who weren't sure what I was getting at about a non-standard mapping of the jump button should see the previous posts - Part One and Part Two.

Sunday, May 5, 2013

The Unbearable Intrusiveness of Marketing (with apologies to Milan Kundera)

I finally managed to make my way to real hi-def TV the other day, after having my 16x9 480p tube TV conk out on me after several years. I found a TV in a brand that I was happy with that was the same size as the tube TV that I had before. I had convinced myself that I would be perfectly fine with a 720p60Hz television, only to find that the TV I was going to get was no longer available and I had to get the 1080p60Hz model that replaced it for $11 more. My previous attempts at figuring out if I could get a 1080p television had convinced me that the difference was going to be somewhere around $130, but I apparently lucked out.  I have not put the old TV out by the road yet as it had been raining a lot and I have not found a silver Sharpie or a good Spanish translation of the phrase "Damaged Power Supply".

I was glad to be able to separate my Wii from my PS3 again, so that they weren't both tying up the same screen. Once I had it hooked up, I was excited to see the PS3 reissue of ICO and Shadow of the Colossus, and the Blu-Ray of Wreck-It Ralph. It was also nice that my younger son could go play Wii again if he didn't like what was on the PS3. With the TV conflict sorted out, gaming around the house mostly went back to normal and I would now be telling you about how much I liked ICO and Shadow of the Colossus and how much they mean to gaming and how I'm going to really enjoy playing them again and my older son will get to take a crack at ICO for the first time.

Except that I'm not. (At least not today.)

The thing that's really gnawing at my brain at the moment happened a night or two after the TV debacle got straightened out. We were trying to round up the SuperMonkeyChildren at bedtime when we got distracted by something. The Wii, which I was sure was off, was flashing its blue LEDs from the drive tray in all sorts of strange patterns in an attempt to get my attention. (Yay, it worked.) I checked to make sure that nobody had left a disk in the drive, and then I turned the TV it was attached to on to see what the heck was going on.
It wasn't already on, and I turned it on only to see that there was a message. I figured it was going to be a system message like "You played Super Smash Bros. for 1:27 and Sengoku Basara:Samurai Heroes for 4:15 - what happened to Wii Fit, you lazy slug" but it turned out to be a message from outside. Since it's nearly impossible for anyone to send a message like this on purpose thanks to Nintendo's overly protective online strategy for the Wii, I should have figured out even before I opened the message that it could only have come from Nintendo itself.

The message was Nintendo telling me that I should buy a Wii U since I already had a Wii and could use all my existing controllers on it already. My first offhand thought was sending a response that said "Well, if I hadn't just replaced my TV...", while SuperMonkeyWife just suggested I send a response along the lines of "Well, if you're buying...". What I realized was two things. One, this was the first time that I had been marketed to this way, and two, if Nintendo had been paying attention like the way it's able to pay attention now it would know that I have eventually bought almost*every console they've ever put out, just not always right away. The Wii is the first Nintendo console that had any substantial online capability, and so it's their first console that seems to be tracking aggregate gameplay data to find out what people are playing. I presume that Microsoft and Sony were already doing some amount of this for XBox users and PS2 users that played online in the previous generation - the GameCube didn't really do much in the way of online other than a handful of titles so I imagine there was hardly any reason to track usage stats.

I know that my PS3 figures out which titles to suggest to me based on what games I have save files for, so I guess it's not long before I see the same message from Sony about buying the new PS4 this holiday season. I don't think it's going to tell me that I can use my PS3 controllers, though. I'm in no rush to get a PS4 anyway. I could be a little more excited about the WiiU once Pikmin 3 is out, but ultimately if there are still games to play on the Wii and PS3 that still seems like a good thing. If I'm always looking for the next console instead of the most satisfying game, you end up with something like this:

"A person who longs to leave the place where he lives is an unhappy person." -Milan Kundera


*While I expect to eventually get a 3DS and a WiiU, there's little chance I'm going to go back and get a Virtual Boy.

Sunday, April 14, 2013

What the _heck_ did I just say? Or, All Your Combinations Belong to Us

So, I'm at the bank the other day, and another person tells me "A Rubik's Cube? I haven't seen one of those for a while." Between all the 80's specials on TV, that Will Smith movie, and the fact that cubers can warrant coverage on NPR now, I'm not sure if people really mean that when they say it or if they're attempting to make conversation. Having recently re-read Penn & Teller's How To Play With Your Food, I explain my situation with the cube to the guy at the bank much like Penn Jillette explains the concept and inherent risks and rewards of a person being associated with a specific thing. The example Mr. Jillette gives in the introduction of the book is of a person that shows up at the local tourist hangout with a parrot all the time subsequently being referred to as "the Parrot Guy". I explain to the guy at the bank that sometimes if I forget to bring a cube with me, the only question I am likely to be asked is where my cube is. (I decided to skip the part about not being recognized at my high school reunion by some people when I did not have a cube visibly on my person.)

So, while he decides to get out of line from his place in front of me and fill out some other slip he forgot to fill out on the first go-round, I polish off a quick solve before he can really even turn around and look. He then asks me "So you know all the combinations?" I said yes, and went on with the rest of my bank business, but by the time I was back in my car again I felt like I had given the laziest answer possible. I realize that not answering "Yes" would not be particularly helpful at that moment, since there was no reason I needed to lecture the poor gentleman merely trying to make conversation about how many combinations there really are and why you didn't need to know all of them. This post is merely me trying to make amends for my incredibly lazy answer to that question.

Let's start with the obvious (well, obvious to me) part. I do not, and can not know all the combinations. I say that I can not know all the combinations because there are a little over 43 quintillion combinations. If I had a second apiece to learn each one it would take more than a trillion years. As it turns out, however, it is not necessary to know all the combinations - it is only necessary to know all the combinations of smaller, well-defined groups. For example, if you had completed one face of a cube and wanted to put in the edges of the middle layer, let's look at the possibilities. At this point, there would only be eight edges unsolved, as the four on the first face would already be in their correct places. Since I'm old school, we'll call the solved layer the Up, or U face. As you look for edges to place in the middle layer, and you look at each one in turn, they would be:
  1. In the middle layer already, correctly placed and oriented,
  2. In the middle layer already, correctly placed but not correctly oriented,
  3. In the middle layer already but not correctly placed,
  4. In the Down (D) layer such that the color of the edge piece on the D face is to the left of its eventual location in the middle layer, or
  5. In the Down (D) layer such that the color of the edge piece on the D face is to the right of its eventual location in the middle layer.
So, instead of dealing with 8! (8 factorial, or 8*7*6*5*4*3*2*1=40320) possible locations of the last eight edges at that point, we look at the same 5 possibilities 4 times in a row. This is the basic mechanism of every cube solution. At each step, deal with only a subset of the pieces, limit the number of choices you have to make, and craft algorithms to solve the specific cases that don't disturb the work already done in previous steps and don't concern themselves with pieces yet to be solved.

Of course, I could have explained all this to the guy that I was talking to in line at the bank and he could have said, "Yeah, that's what I meant."

Monday, March 11, 2013

The perils of innovation. In a can.

I was reading the other day about the forces that hinder companies from real innovation and I was a little bummed out by the idea that most companies have become so risk-averse that it creates very few actual improvements. It got me thinking - what would happen if Edison had worked in today's economy? How long would they let Edison tinker with finding a commercially viable solution for the light bulb before they fired him and defunded his project? Would we have looked at William E. Sawyer vs. Thomas Edison and seen the same things that we see with Apple and Samsung now fighting over the finer points of their respective technologies?

Now, I do see the point of incremental technological improvements. We are always improving our computing capability by making new processors that can do more with the same or less power. We work on improving the cost to manufacture solar cells, so that it can become a technology with wider adoption. Chemical improvements are being made with batteries to make them larger and more reliable. These things can go on as planned, and we eventually reap some small reward from it, but it would be nice to see some real innovation once in a while. It's also possible that real innovation is going on behind the scenes however slowly, but thanks to the protective nature of companies and new products we don't see it particularly often. They're scared to hint at anything that might turn out to be a failure. About the only time we see high-profile failures any more are movies, cars, and food - but these failures are more failures of fashion than function. You may not want to drive an Aztek, but the car failed in the marketplace because it was ugly, not because it had rampant mechanical problems. I was going to cite a movie example here but Ben Affleck has taken enough heat about it already so I don't want to pile on. (Correction: One of my editors said that with Ben's recent Academy award win for Argo, maybe I shouldn't make an obtuse reference to Gigli. After all, Ben didn't write or direct Gigli anyway. ) So, I'm going to skip straight to the beverage part.

In an attempt to try to get soda drinkers to resist the temptation of drinking coffee in the morning, Coke and Pepsi have tried to find ways to leverage their own brands. Coke's last attempt at this was in 2006, with Coca-Cola BlāK which was discontinued by 2008. Pepsi had taken a swing at this a couple of times with the regular flavored but more caffeinated Pepsi AM (1989) and the coffee-flavored Pepsi Kona (1995?). Both of Pepsi's attempts were just as short-lived as Blāk was. So by now, Coke and Pepsi may have realized that the real holdouts that don't drink coffee in the morning are people that drink energy drinks, people who drink juice in the morning, and people that drink Mountain Dew. Both companies make energy drinks now, and both companies have had major juice brands in their portfolios for a long time. But, Pepsi can't help but feel that they still have an untapped market, so their new innovation is Mountain Dew Kickstart.

There are two flavors, "Orange Citrus" and "Fruit Punch". I opted for the "Fruit Punch" only because I found that most of the Mountain Dew flavor variants that I have had over the past several years that said "citrus" on the label have been a little bit too tangy for my taste. (I liked LiveWire, and they discontinued it, so I figured that it wasn't going to go my way.) It did not really taste like what I expected, as what I had heard previously about this drink was that it was "Mountain Dew + Juice". While it is true that there is juice in it, there is much less sugar in it. The 16 oz. can is 80 calories, while 16 oz. of regular Mountain Dew or juice would be easily 220 calories. After a cursory check of the label, it would appear that the sweeteners include HFCS, white grape juice concentrate, acesulfame potassium, and sucralose. There are some B vitamins in it, as well as the obligatory inclusion of glycerol ester of wood rosin without which I presume it can't have a Mountain Dew label on it. It does not have the thick mouth feel that Mountain Dew usually does, it was like a low-calorie sports drink in that regard. It might be useful to note that my wife described the beverage on first taste as "Mountain Dew + Gatorade". Coca Cola's sports drink Powerade adds B vitamins, Gatorade does not. I'm not entirely sure how much the B vitamins or the potassium contribute to the taste. There is also 92 mg of caffeine, 20 more than you would get in 16 oz. of Mountain Dew. Would I drink it again? Probably not - and certainly not for breakfast. It's cheap caffeine, but I could easily get cheap caffeine that I actually wanted to drink in other ways, and at the correct dosage.

Disclosure - I typed this entire post under the influence of most of a can of Kickstart. I had to backspace a lot more than usual.

Tuesday, March 5, 2013

Cube + Juggling = NPR?

Ravi Fernando is a name that's already made the rounds among cubers, but it would appear that NPR has finally taken notice of him after this video posted a few days ago.


I'd seen Ravi do something like this before - check this out from last year. This trick goes on for a while since he's messing with three cubes. It's clearly not designed for a short news segment, but he's working on his craft here more than his showmanship.

Arguably, this cubing plus juggling thing has gone on for some time - here's Shotaro Makisumi (usually referred to as "Macky") doing an early version of this trick.
 Since cubing at its fastest is a combination of visual recognition and muscle memory, it would stand to reason that it's not that tough for the best cubers to engage the brain in other activities while cubing, since the actual cubing part doesn't take up a lot of working memory once mastered. This is largely the same technique I use to carry most of a conversation while I'm doing my relatively slow solves with a corners-first method. I have so much time while I'm doing moves that I can easily hold up part of a conversation, or if I'm talking about cubing itself I have enough mentally pre-scripted material that I can just explain what I'm doing while I'm doing it without slowing myself down in any noticeable way.

That being said, I'm not ready to start juggling anytime soon.

Saturday, March 2, 2013

A wild Llama appears...

Now I'm going to preface this story with this: Lots of things here are not the way you would do them. I am aware of it.

Last night (Friday) my younger son, who we'll refer to as 'Bub', got to sleep by about 7:45, which honestly is a touch early for him especially in light of the fact that it's the weekend. I read to my older son for a few minutes, said goodnight, and then headed to bed myself knowing that I might be woken up again by barking dogs when my wife came home from work. Luckily, my younger son was not woken up by the barking dogs. So then let's fast forward to 1AM. I hear Bub say "I need a drink" and I go get him some water and then go back to sleep. The next time I wake up is somewhere around 3:40, where I hear him telling my wife that he's going to go watch a movie on the computer and that he needs to find some headphones. He's awake, so arguing with him about how he should go back to sleep will only result in waking up the one person in the house who is still asleep. Bub suggests that all the headphones are in the room of the person who is actually sleeping (his older brother), so at that point I get up out of bed and successfully locate the pair of headphones that are in the computer room already and help him get his movie started. I did think that it was rather considerate of him to want to watch a movie far away from the people trying to sleep, and with headphones on to boot. He's watched DVD's on the computer before, and he can usually manage to operate Windows Media Player most of the time, so I figure I can go back to bed, and this is where (for me) it all goes terribly wrong.

By chance, this is a DVD that he hasn't watched on the computer before. From a statistical standpoint, I didn't figure that was a big deal, since we have several dozen kid's movies and he's only watched five or six of them on the computer. The movie he picked was Robots, a CG animated feature from 2005 made by Blue Sky for Fox. It's a movie that I'm fond of, but I would watch sock puppets in black and white low frame rate Flash video if you told me that Ewan McGregor and Robin Williams were doing the main characters. I like this DVD more than most of the kid's movies we have because it has a very well-mixed DTS audio option and good soundtrack music including a marching band rendition of "Get Up Offa That Thing". I had no idea that once we put it in to the computer that I would find that it didn't act like a normal DVD.

Windows Media player knows that there's a disk in the drive, but it won't start it because it's not convinced that it's a DVD. There's a program asking to run that I had not encountered before called "HOTLLAMA" which at this time of the morning seems rather suspicious. The logo is a bright red llama-shaped silhouette. Since I just want this to be over and done with, I go ahead and install it, knowing that I will be removing it after the sun comes up when I come to my senses. I am ecstatic that it doesn't make me restart the computer when it installs, but when it starts the first time it a) checks for updates (expected) and b) tries to configure TurboTax It's Deductible 2006 (rather unexpected, and honestly edging over into Whiskey-Tango-Foxtrot territory). My first thought is that it will check for updates and find that the page isn't even there and the company packed it up years ago, leaving me with a hung install that knows that there's an update and can't get one. As it turned out, it just wasn't any good at talking to the internet unless I had a browser window open. Having done that, the update downloads and installs in a minute or so, give or take a dozen extra mouse clicks to get the aforementioned Turbo Tax module to stop trying to reconfigure itself.

Before HOTLLAMA runs the second time, I spot something in the EULA that says that if I don't agree to it that I should uninstall the program and just watch the movie in my regular DVD program. Since I have a six year old sitting next to me, I exercise some restraint and do not vocalize the idea that if it would just play on my regular DVD program, I wouldn't be messing with this stupid Llama program in the first place regardless of how Hot it is.

So, I let the movie run and go back to bed, and guess what. The program misbehaves - Bub says that it "randomly rewinds" when he comes in to tell me about it - and he ends up watching it on the DVD player in our bedroom anyway. Suffice it to say that I've already uninstalled HOTLLAMA and did some registry cleaning. Now I think I have to go find a Mac user with a copy of Robots.

EPILOGUE: Upon further inspection of the DVD case, I noticed that it specifically says that is not compatible with the Apple Macintosh. Also, around 11:30 Bub poured himself a bowl of Cheerios, ate it, and then promptly fell asleep behind me at some point while I was folding laundry on the bed. Since I wanted to tie this up neatly, I put on 'Robots' again. 

Saturday, January 19, 2013

Heavy on the rambling

I managed to finish "Ghost Rider:Spirit of Vengeance" and "John Carter", despite thinking that I wouldn't. The second half of the Ghost Rider movie was much more focused, and all of the things that they set up in the first part of the film paid off. The influences from "Crank" that the crew carried in became more pronounced, and Nicholas Cage had a little bit more one-on-one time with the other characters to develop a little more perceived chemistry.

With "John Carter", I actually had to re-watch a couple of chapters to figure out why I wasn't getting it. I realized that being distracted by my kids talking the first time through caused me to miss a couple of big chunks of dialogue. Once I solved that problem, I liked the movie a lot more.  To be fair, a lot of the scenes that followed the spot where I stopped the first time are more dialogue driven and only have a few characters in them, so they were inherently less confusing than some of the early action-based sequences where we were still trying to figure out the characters. It's still no Pirates of the Caribbean, but considering that this was Andrew Stanton's first go at a real big-budget live action feature, and he was trying to make a movie on par with Star Wars, it was a gutsy attempt. Yes, I realize that it was a box-office dud and expensive to make. (It cost $250 million to make - nearly 4 and a half times as much to make as Ghost Rider:SOV at a paltry $57 million.) If I was the head of the studio, I would have sent Stanton to go make some music videos or some commercials before I bet the farm on him, since directing animation is not the same as directing people. However, having watched the movie I can't point at something in the film and say that there were any specifically bad performances. Certainly, all the main actors in "John Carter" outshine any of Hayden Christensen's "Star Wars" performances.  It's possible that different editing and screenwriting could have tightened up the film some, but ultimately this is down to the story. Sadly, Pixar is usually really good about refining the story first and I think that's the lesson that Andrew Stanton may either have forgotten or didn't have time to realize. I did see that some critics complained that it was derivative. Did they forget that the whole 'space opera' thing practically started with Edgar Rice Burroughs?

So now the real question is, now that Disney is Pixar is Marvel is Lucasfilm, will we see some consistent improvements in their filmmaking?