Friday, July 23, 2010

New Marvel vs Capcom 3 characters announced at ComicCon

So I wake up Thursay morning, blearily stare at my computer screen, and see that they have announced more characters for MvC3!

Chun-Li is no surprise, as I had surmised before that she had been in too many of the other crossover games to not be present in this one.

Doctor Doom, the main enemy of the Fantastic Four, wasn't much of a surprise either since he was a interesting character to use in MvC2.

Super Skrull was not that much of a surprise, but only because I had heard talk of his inclusion when the original silhouette was posted on the MvC3 official page. It makes it easy to include the Fantastic Four, which were previously difficult to use because of licensing deals, because Super Skrull has all the same powers as the members of the Fantastic Four.

Trish is a little bit of a surprise to me, but a welcome helping of fan service in a cute leather outfit indeed. It would be even more awesome to have a Dante/Trish/Lady team, but I'm guessing that's overkill.

Trish's outfit in MvC3 looks more like the Devil May Cry 1 and 2 model than the one she's wearing in DMC4. That's fine by me, as I really learned to appreciate Trish more when I unlocked her as a playable character in DMC2. For some reason, I expected Capcom to take the macho route and include Vergil or Nero instead of Trish.

Included in the first video above - the word "Viewtiful" (Look after Doctor Doom lands that 36-hit combo - around 0:26). Decide amongst yourselves what the implications are. Not included in the MvC3 video above but otherwise announced - Thor and Ameratsu. There are some screenshots out there. I'm excited for the new characters, although I'd really like to see some footage of one of the larger characters against Ameratsu, just because I suspect that a lot of their standing regular attacks will just whiff over her fluffy white head and Ameratsu will be well suited to giving the big guys the rushdown and biting their kneecaps off.

In anticipation of all of the fighting game goodness to come, and also because I don't have SFIV, I dug through my box of fighting games and threw Tekken Tag Tournament, Neo Geo Battle Coliseum, Tekken 5 and Arcana Heart in the PS2 for a few minutes each last night. Tekken Tag looked a little dated, as the character models look a bit better in Tekken 5. Tekken 5 annoyed me only because I never finished that stupid "Devil Within" mode - I liked Tekken Force Mode in Tekken 3 and 4 so much better because they were straight-up brawlers that left the moveset of the Tekken characters intact. "Devil Within" is a different control scheme, and full of jumping puzzles. Also, there is a limit to how many times I will re-fight True Ogre before it starts feeling pointless. Neo Geo Battle Coliseum felt floaty and "off" a little. I keep trying to play SNK fighters because there are legions of dedicated KOF fans that swear by those games, but something never feels right. I even picked up a couple of the 3D King of the Fighters games, which I liked a little bit more, but I never really connected to. It's sad that I would rather play a deeply broken Mortal Kombat game with good characters than something with more critical acclaim that I just can't connect with.

Arcana Heart perked me right up after all of that, though. While it's slow compared to a lot of the other games and the arenas are large, the graphics are excellent for a PS2 game, and the fighting mechanics feel more solid than the SNK fighters. The idea of having separate sets of super moves and normal moves is interesting, it gives people a chance to build a character to their play style a little more. It only has three normal attack buttons and one special attack button - maybe it's the perfect game to get me warmed up for Marvel vs Capcom 3.

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