So now that I have Ultimate
Marvel vs Capcom 3, it still seems... incomplete. It's not that I'm
good at the game or anything – I haven't even faced Galactus in
single player yet althought I suspect that perhaps my son playing
LEGO Batman 2 may have something to do with part of that. It's just
knowing that there are two more characters available, and they're
characters that were available in Marvel vs Capcom 2. I never found
myself using Shuma-Gorath that much in the previous games, but I did
use Jill once in a while as a rushdown character and to supply my
teammates with health.
Ultimate Marvel vs Capcom 3
is the expanded version of Marvel vs Capcom 3, part of Capcom's 'Vs'
series fighting games. Many popular characters from the Street
Fighter series are present in the 'Vs' games, along with other
characters from their action franchises Devil May Cry, Okami, Mega
Man, and Resident Evil. The 'Vs' series games differ from the
standard Street Fighter series games in that there are teams of
multiple characters, and while each player only directly manipulates
one character at a time, they are allowed to call their partners in
to do 'assist' moves, or tag out to one of the other characters if
needed.
Should I get the two
downloadable characters? Well, let's do the math.
The math is a little funny,
though. Interpreted purely in terms of the number of characters, it
seems crazy that the first 48 characters cost you $40 which is $0.83
each, and the next two characters cost you $5 each. Of course, if
you bought the original version of Marvel vs Capcom 3 when it came
out, paying $40 to get 12 more characters than what you originally
had (which is $3.33 apiece) then the DLC (DownLoadable Content)
pricing doesn't seem as far off.
However – let's ignore the
original MvC3 for a moment and look at the math in terms of the
number of possible teams. In UMvC3, without the two DLC characters,
there are 48 characters and three characters on a team.
Realistically, it doesn't matter what the order of the characters are
– if you have a team with Spiderman, Hulk, and Wolverine, it's the
same as if you had picked Wolverine, Spiderman, and then Hulk. As it
turns out, for three characters, there are six different ways you
could pick the same team. (This will be important in a moment.) So,
since the game does not allow repeat characters on the same team, the
number of possible teams works out like so:
There are 48 possible
characters you could pick first.
There are 47 possible
characters you could pick second, because the character you picked
first cannot be picked again.
There are 46 possible
characters you could pick third, since the first two characters
cannot be picked again.
Which gives a preliminary
figure of 48 * 47 * 46 = 103,776. However, since a bunch of those
teams are repeats of each other, just with a different order of
characters, we divide by 6 (See, I said it would be important
later...) to get the total number of unique teams. That gives us
103,776 / 6 = 17,296 possible teams.
This is the part where
the kid in the back of the room raises his hand and says "Isn't
this just C(48,3)?" to which I would remind him that we're not
all math majors and maybe it would be nice to show the steps instead
of just cramming the problem into a formula straightaway.
So, if we figure in the two
downloadable characters, the total number of possible teams increases
to 50 * 49 * 48 / 6 = 19,600. That's 13% more teams, with just 4%
more characters.
Phooey. I still don't know
if it's worth five bucks.
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