... it's short for "Pokémon Go outside where their main demographic is woefully unfamiliar with the surroundings".
Since my older son has been playing Pokémon for many years, I felt like I should see what Pokémon Go was about. The first night it was available, I loaded it onto my phone, and after a little bit of user information setup, it puts up a map of our neighborhood with locations of a few Pokémon nearby. I took my older son outside with me, we turned the camera part of the game on, and we looked at the screen where it shows what we currently refer to as "augmented reality" or AR. I flicked a representation of a Pokéball at a representation of a Pokémon that somewhat seemed to be out in the neighbor's yard. (I'm sure that he didn't know that he had a Pokémon infestation.)
Meh.
I know that I'm not really the intended audience for the game, so it's no big loss if I'm not playing it. My son doesn't have a smartphone, so he's not playing it. The game vaguely reminded me of a location-based game that was out a few years ago that one of my other neighbors wanted me try, but I didn't have a smartphone then (and frankly I was a little suspicious about the nature of a game that was GPS tracking you and all of your friends). For all I know, that game was Niantic's previous game - Ingress. It didn't have Pokémon, it just had a map with little lights all over it and it used local landmarks as control points for a team vs. team resource collecting game. While it didn't take off like Pokémon Go has, it was a good showcase for the location-based technology and apparently helped them better map places for Pokémon Go.
The Nintendo DS/3DS family couldn't play Pokémon Go because although it's fully capable of integrating the camera into AR-type games, it's only able to communicate with the internet via WiFi and doesn't have any sort of mobile data connection. (Honestly, I don't use the mobile data on my phone that often, so that was another strike for me against Pokémon Go.) Also, other than the handful of AR games that come with the DS/3DS systems, most developers have ignored AR gaming in favor of more traditional games. Also, all of the Pokémon games on Nintendo's handhelds have all had much more complicated mechanics (battles, RPG elements, interacting with NPC's) than Pokémon Go does.
I'm a little bit surprised that some adults have taken to Pokémon Go as much as they have, but I can only assume that's because they either haven't played any sort of AR game before, they're nostalgic for Pokémon, or they just needed an excuse to get outside and didn't have one.
I'm not surprised at all that kids (and some adults) have had odd discoveries and mishaps playing Pokémon Go. Most people these days aren't used to being pedestrians for any length of time, and the random distribution of the Pokémon may cause people to walk places that they otherwise might not go. This is made grossly more difficult by the fact that you're staring through your phone screen which effectively narrows your field of vision, and creates much lower situational awareness than you would normally have as a result.
Well, don't worry. Soon enough, we'll have the first mishaps with people playing Occulus Rift outside.
Happy Pokémon hunting to those of you who are, but be safe out there. To the rest of you, just remember that if you think that Pokémon Go is stupid, then you're probably not in the intended demographic.
An old school gamer and cuber trying new stuff and explaining old stuff. Cooking sneaks in from time to time.
Showing posts with label collecting. Show all posts
Showing posts with label collecting. Show all posts
Sunday, July 17, 2016
Sunday, November 15, 2015
Splatoon Amiibos!
I don't know if it had anything to do with Splatoon for Nintendo's WiiU winning a Golden Joystick award, but finally after months of being impossible to get and never visible on store shelves, Splatoon amiibos are available!
This three-pack is the only way to get the Squid amiibo. The squid amiibo gets you a set of armor that you gradually unlock parts for as you complete specific challenges. It also gets you the Hero Shot replica weapon for your character, and the Squid Beatz mini-game. In case the title isn't self-explanatory, it's a rhythm-based game. You have to hit either the D-pad or buttons in time with the symbols that appear to one of the music tracks from the game.
Here's the girl amiibo.
The girl amiibo gets you the school uniform, again unlocked in parts by completing exclusive challenges, the Hero Charger Replica weapon, and the minigame Squidball.
Last but not least, the boy amiibo unlocks a set of challenges that allow you to earn a super-cool Samurai outfit, the Hero Roller Replica weapon, and the minigame Squid Racer.
The purpose of the mini-games is to give the player something to do while they're waiting for a match to fill up with players. The new challenges that are unlocked are segments of new single player content done with different weapons and battle conditions than the default single player mode. While I'm still not totally cool with the idea of having to collect plastic toys to unlock in-game content, I at least appreciate that Nintendo made an effort to make these amiibo more available after they had a good idea of how many people are actually playing the game. My guess is that the original wave of these figures went directly to collectors and eBay scalpers and not to people playing the game. Based on my older son's opponents, I would say that more people are actually able to get the extra outfits now.
This three-pack is the only way to get the Squid amiibo. The squid amiibo gets you a set of armor that you gradually unlock parts for as you complete specific challenges. It also gets you the Hero Shot replica weapon for your character, and the Squid Beatz mini-game. In case the title isn't self-explanatory, it's a rhythm-based game. You have to hit either the D-pad or buttons in time with the symbols that appear to one of the music tracks from the game.
Here's the girl amiibo.
The girl amiibo gets you the school uniform, again unlocked in parts by completing exclusive challenges, the Hero Charger Replica weapon, and the minigame Squidball.
Last but not least, the boy amiibo unlocks a set of challenges that allow you to earn a super-cool Samurai outfit, the Hero Roller Replica weapon, and the minigame Squid Racer.
The purpose of the mini-games is to give the player something to do while they're waiting for a match to fill up with players. The new challenges that are unlocked are segments of new single player content done with different weapons and battle conditions than the default single player mode. While I'm still not totally cool with the idea of having to collect plastic toys to unlock in-game content, I at least appreciate that Nintendo made an effort to make these amiibo more available after they had a good idea of how many people are actually playing the game. My guess is that the original wave of these figures went directly to collectors and eBay scalpers and not to people playing the game. Based on my older son's opponents, I would say that more people are actually able to get the extra outfits now.
Labels:
amiibo,
collecting,
gaming,
nintendo
Sunday, October 18, 2015
Games without fixed price points.
The band I play in on weekends has just started playing a version of Peter Gabriel’s Sledgehammer, deeply influenced by the version that
the Brand New Heavies does. After one of our shows, the guitarist and I started talking
about versions of Peter Gabriel songs that we like – like Pink and John Legend’s version of “Don’t Give Up” versus the album version that has Kate Bush singing with Peter Gabriel. I explained
about how I had started listening to Kate Bush just before I really got into
Peter Gabriel, so the Kate Bush vocals really got to me at that time – even on
things like “Games without Frontiers” where she’s just relegated to a small
amount of backup vocals.
I mean my kids won't be able to avoid this. Yeah, that's what I meant.
“Games without Frontiers” got me thinking again about the
current state of the mainstream gaming market, where the biggest games are starting to throw their weight around and see who can create the biggest collection of things. The biggest amount of floor
space in the big box stores that isn’t the locked game case. It is the
shelves for Nintendo's amiibo, Avalanche's Disney Infinity (now on version 3 that includes Star Wars!),
Activision's Skylanders (now including vehicles), and now Traveler's Tales' LEGO Dimensions. It’s no longer
enough that a game is an expensive standalone proposition that sells for $60
apiece, because with all of the man-hours of programming that goes into that it can seem
a very risky proposition for company shareholders. Thanks to the very fractured nature of the market, having simply the appeal of a game is not nearly enough. After the rise and fall of
the Guitar Hero and Rock Band series that showed us that a complicated bit of
licensing and some not-so-complicated plastic toys could be used to sell more
product to customers, we now have games engineered to sell a crap-ton of high
margin plastic toys both to collectors and gamers.
Guitar Hero did well from its inception in 2005 until around 2010. As a result of some really lousy looking fourth-quarter projections, Activision decided to put any future development on hold indefinitely which left Warriors of Rock and DJ Hero 2 as the last releases in 2010. (Except that they couldn't leave well enough alone and "Guitar Hero Live" will be coming out the 20th of this month and longtime competitor Rock Band just released version 4 on the 6th. )
The first Skylanders was in 2011, followed by new games every year, because that's how Activision rolls. Fans had started complaining about how Trap Team wasn't as good as Swap
Force, and before that they complained that Swap Force wasn't quite as
good as Giants. Before that, the original Skylanders: Spyro's Adventure had been winning awards for being so innovative. The most recent one, SuperChargers, adds vehicles but somehow loses some of the fun out of the game. Of course, some of that is probably fan fatigue - if you put out a new game in the series every year, you will get a lot of scrutiny between versions and people will wonder if it's worth it to get the new one if they were still playing the old one.
The same sort of year-to-year scrutiny seems to be happening with the Disney Infinity games, but it really seems like Infinity is getting better and just expanding their universe. At first it was just Disney, and then they added Marvel characters in, and then they added the Star Wars universe to it. As long as the new characters are getting compelling in-game content, they don't have to change up how the game plays that much. It's an advantage over Skylanders in that they don't have to introduce characters to you from scratch - kids (and a lot of their parents) already know who Spiderman and Obi-Wan Kenobi are without playing the game. You can't say that about Eyebrawl, or Ninjini, or Hootloop.
The same sort of year-to-year scrutiny seems to be happening with the Disney Infinity games, but it really seems like Infinity is getting better and just expanding their universe. At first it was just Disney, and then they added Marvel characters in, and then they added the Star Wars universe to it. As long as the new characters are getting compelling in-game content, they don't have to change up how the game plays that much. It's an advantage over Skylanders in that they don't have to introduce characters to you from scratch - kids (and a lot of their parents) already know who Spiderman and Obi-Wan Kenobi are without playing the game. You can't say that about Eyebrawl, or Ninjini, or Hootloop.
With Nintendo's amiibos, there are a few things you need specific amiibos for. Toad wasn't super-difficult to get, but his amiibo unlocks extra content in Toad's Treasure Tracker. The Splatoon 3-pack, which I have never seen in any store, goes for $60 to $80 when it's supposed to retail for $35, and gets you some new single player training missions, minigames, and costumes. There may be other ways to get the costumes, but there's not a way that I can see to get the other content. There's also a weapon in Hyrule Warriors that you can only get with the Link amiibo - that extra $13 may seem a little excessive if you already paid $60 for the game and $20 for the season pass to get all of the DLC. Sure, the Chibi-Robo amiibo unlocks some things in the game, but it's easy enough to get the game bundled with the Chibi amiibo. (Achiibo?)
I avoided Skylanders intentionally because it seemed like a
rather expensive proposition. Infinity seems a
little bit better, especially with the addition of the expanded Star Wars universe, but the prospect of toy collecting to get levels still
seemed problematic for me.
But, given LEGO Dimensions' amazing combination of LEGO, Batman, Portal, Scooby-Doo, and Doctor Who, I hardly see how I will be able to avoid this.
But, given LEGO Dimensions' amazing combination of LEGO, Batman, Portal, Scooby-Doo, and Doctor Who, I hardly see how I will be able to avoid this.
I mean my kids won't be able to avoid this. Yeah, that's what I meant.
Labels:
amiibo,
Batman,
collecting,
gaming
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